atlasFishing/config.lua.
Config.enabled
Turns the resource on or off.
Config.debug
Enables extra debug output while testing.
Config.ped
Controls the fisherman ped, blip, and interaction.
| Key | Meaning |
|---|---|
model | Ped model |
coords | Ped position and heading |
scenario | Ambient scenario animation |
interact.method | How players open the menu: interact, target, or textui |
interact.distance | Distance required to interact |
interact.expandDistance | Extra marker/interaction comfort range |
interact.key | Interaction key |
interact.marker | Bridge marker style |
blip | Map blip settings |
Config.rod
Controls the rod item, prop, attachment, and animation.
| Key | Meaning |
|---|---|
item | Inventory item required to fish |
prop.model | Rod prop model |
prop.bone | Ped bone for attachment |
prop.pos | Attachment offset |
prop.rot | Attachment rotation |
anim | Fishing idle animation |
Config.cast
Controls casting and bite timing.
| Key | Meaning |
|---|---|
requireWater | Require player to face water |
allowBoats | Allow fishing from boats |
castMs | Cast progress duration |
biteWaitMin | Minimum wait before bite |
biteWaitMax | Maximum wait before bite |
cancelKey | Key to stop fishing |
Config.tiers
Base rarity weights. Higher number means more likely.
Config.baits
Each bait has:
| Key | Meaning |
|---|---|
key | Inventory item key |
label | Display name |
price | Shop price |
fail | Chance to catch nothing |
mult | Rarity multipliers |
Config.fish
Each catch has:
| Key | Meaning |
|---|---|
key | Inventory item key |
label | Display name |
tier | Rarity tier |
price | Sell price |
prop | Held/spawned prop |
weight | Optional weighting inside the tier |
price when they are not granted as sellable items.
Config.junk
Controls junk behavior.
Config.zones
Fishing hotspots that apply rarity multipliers.
| Key | Meaning |
|---|---|
id | Unique zone ID |
label | Display/debug name |
coords | Center point |
radius | Zone radius |
mult | Rarity multipliers |
Config.catchSeq
Controls the catch spawn, pickup, hold animation, held prop attachment, and fish flop behavior.
Important keys:
spawnRadiuspickupAnimholdAnimholdMsholdPropflop.enabledflop.durationMsflop.speedflop.hop
Config.minigame
Controls NUI minigames.
| Key | Meaning |
|---|---|
mode | random or static |
static | Minigame used when mode is static |
minMs | Minimum allowed completion time for minigame results |
pool | Random minigame list |
sounds | Procedural UI sounds |
tension | Tension difficulty |
whirlpool | Whirlpool difficulty |
castmeter | Cast Meter difficulty |
rhythm | Reel Rhythm difficulty |
Config.death
Controls whether fishing cancels when the player dies.
atlasBridge. For custom death systems, set atlas:deathEvent in server.cfg.
Config.sell
Controls fish selling.
| Key | Values |
|---|---|
mode | all, select |
selectUi | radial, input |
account | Usually cash or bank |
Config.shop
Controls the supplies shop.
| Key | Meaning |
|---|---|
title | Shop title |
payments | Allowed payment accounts |
items | Rod and bait shop entries |
Config.boatrental
Controls optional boat rentals.
| Key | Meaning |
|---|---|
enabled | Enables/disables rental system |
account | Payment account |
seatOnRent | Put player into boat after renting |
cleanupDistance | Despawn distance |
trackIntervalMs | Cleanup tracker interval |
ped | Rental ped config |
spawn | Boat spawn point |
preview | Boat preview/showroom point |
imageUrl | Optional CDN image template |
boats | Boat model, label, price, and description |
