atlasFishing is a complete fishing activity for FiveM, built on atlasBridge. One fisherman ped sells supplies and buys your catch; players cast near water, play a quick minigame, and reel in fish across six rarity tiers. Progression is bait-driven — better bait, better odds.
Because it runs on the bridge, it works on ESX, QBox, QB-Core, or standalone with ox / qb / qs inventories — no per-framework glue. The bridge handles framework, inventory, UI, target/interaction, money, and entity cleanup, so the fishing logic stays the same on every stack.
Installation
Place the resource, set the start order, register the inventory items, and run a smoke test. Includes a fast-path speed run.
Configuration
The authoritative guide to every
config.lua block — ped, cast, tiers, baits, fish, zones, minigames, selling, shop, boat rental.Items & Icons
The item keys the script expects and how to register them per inventory.
Minigames
How Tension, Whirlpool, Cast Meter, and Reel Rhythm work and how to tune them.
The player loop
1
Interact with the fisherman
Walk up to the fisherman ped and interact (default key E) to open Supplies or Sell.
2
Buy a rod and bait
Purchase a
fishing_rod and at least one bait from the supplies shop. Bait sets your catch odds.3
Cast on water
Use the rod near water (or from a boat). A cast progress bar runs, then a random idle wait before the bite.
4
Play the minigame
One of four NUI minigames opens. Land it to hook the catch.
5
Reel in by rarity tier
The server rolls a catch weighted by tier, bait, and zone. The fish spawns, flops on the ground, and the player picks it up and holds it.
6
Sell the catch
Return to the fisherman and sell. Payouts go to the configured money account.
Feature map
Each feature maps to one config block. Use this to jump straight to what you want to tune.Dependencies
atlasFishing declares dependency 'atlasBridge' and will not initialize without it.
atlasBridge— hard dependency, started before this resource.- A supported framework + inventory detected by the bridge, or standalone mode.
- OneSync.
- The committed
web/distNUI build (ships with the resource). - Inventory items registered in your inventory (rod, baits, fish).
Next steps
Install it
Get the resource running, items registered, and a working catch.
Balance the economy
Tune tiers, bait, prices, and payouts for your server.
