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atlasFishing is a complete fishing gameplay resource built on top of atlasBridge. Players buy a rod and bait, fish near water, complete one of four minigames, pick up the catch, and sell fish back to the fisherman. The resource is designed to feel like a full activity instead of a basic progress bar. It includes a custom NUI shop, animated minigames, held fish props, configurable loot tables, optional boat rental, and bridge-based support for common frameworks and inventories.
https://mintcdn.com/atlasscripts/BwePy2Q7bMLnl0yQ/icons/rocket-filled.svg?fit=max&auto=format&n=BwePy2Q7bMLnl0yQ&q=85&s=f9ebbaa555e365b02e17af8d38a58a6d

Fast setup

Copy the resource, install the inventory items, ensure the scripts in order, and test the default loop.
https://mintcdn.com/atlasscripts/BwePy2Q7bMLnl0yQ/icons/list-filled.svg?fit=max&auto=format&n=BwePy2Q7bMLnl0yQ&q=85&s=63a56c709c49509bcc8a58f3893160bc

Full installation

Step-by-step install instructions for resource placement, inventory items, icons, NUI files, and startup checks.
https://mintcdn.com/atlasscripts/BwePy2Q7bMLnl0yQ/icons/wrench-filled.svg?fit=max&auto=format&n=BwePy2Q7bMLnl0yQ&q=85&s=2f07ced69c9d944e41df19ed19c921f6

Configuration

Tune fisherman locations, bait prices, fish rewards, zones, minigames, selling, and boat rentals.
https://mintcdn.com/atlasscripts/BwePy2Q7bMLnl0yQ/icons/gamepad-filled.svg?fit=max&auto=format&n=BwePy2Q7bMLnl0yQ&q=85&s=4b8b8d015f8b4f03fd8af2bec7e4d82b

Minigames

Learn how Tension, Whirlpool, Cast Meter, and Reel Rhythm work and how to adjust difficulty.

What players can do

  • Buy a fishing rod and bait from the fisherman.
  • Cast near valid water.
  • Wait for a bite.
  • Complete a random or configured fishing minigame.
  • Watch the catch spawn and flop on the ground.
  • Pick up and hold the fish.
  • Sell fish through all-at-once, radial, or input-based selling.
  • Rent a boat when boat rentals are enabled.

What server owners can tune

  • Resource enable/debug flags.
  • Fisherman ped, blip, marker, interaction distance, and key.
  • Rod item name, prop, animation, and attachment.
  • Cast timing, water requirement, boat support, and cancel key.
  • Death cancellation for active fishing attempts.
  • Baits, bait prices, fail chances, and tier multipliers.
  • Fish/junk list, rarity tiers, prices, props, and weighting.
  • Fishing zones and zone rarity multipliers.
  • Minigame mode, pool, difficulty, sounds, and completion timing.
  • Sell behavior and payout account.
  • Supplies shop inventory and payment accounts.
  • Optional boat rental ped, boats, prices, preview point, spawn, and cleanup.
The resource folder must stay named atlasFishing. If it is renamed, the script prints a console warning and disables itself until the folder name is fixed.

Dependencies

atlasFishing requires:
  • atlasBridge
  • A supported framework/inventory through atlasBridge, or bridge default mode
  • The included web/dist files
  • Inventory items installed in your inventory system

Start order

Always start bridge first:
ensure atlasBridge
ensure atlasFishing
If you use ox_lib, ox_inventory, qb-core, qbx_core, es_extended, qb-target, or ox_target, start those before atlasBridge so auto-detection can find them.