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The bridge ships two list UIs, both with option callbacks that live in your resource:
  • Bridge.Menu — a side-anchored, navigable list that can hold buttons, toggles, and steppers. A toggle/stepper change keeps the menu open; selecting a button closes it.
  • Bridge.Context — a simpler list of actions, each a title + description that closes on select.
Neither blocks — you hand the menu your onSelect / onChange callbacks and they fire when the player interacts.
Bridge.Menu is keyboard-driven and keeps the player moving. It navigates with the arrow keys (up/down to move, left/right to step, Enter to choose, Backspace/Escape to close) and opens with SetNuiFocusKeepInput, so the player can still walk around while the menu is open — the ox_lib registerMenu feel. Bridge.Context is mouse-driven and takes the cursor (the player stands still while it’s open).

Availability

Client only.

Signature

Bridge.Menu.Open(def)
string
The menu heading.
string
A muted second line under the title.
string
An icon shown in the header.
boolean
default:"true"
Whether the player can dismiss the menu without selecting.
table[]
required
The rows. Each option is shaped below.
function
Called when the menu closes (after a select, or on dismiss).

Option fields

string
default:"button"
button, toggle, stepper, or separator.
string
The row text.
string
A muted sub-line.
string
A leading icon.
boolean
Greys the row out and blocks selection.
boolean
For toggle rows — the initial on/off state.
string[]
For stepper rows — the list of values to cycle through.
number
default:"0"
For stepper rows — the starting index into values.
boolean
Shows a submenu arrow on the right (you handle opening the next menu in onSelect).
function
Called when a button row is chosen. The menu then closes.
function
Called with the new value when a toggle (boolean) or stepper (selected value) changes. The menu stays open.

Examples

onChange keeps the menu open so the player can flip several toggles/steppers in one session. Only a button onSelect (or a dismiss) ends the menu.

Context

A flatter list — each item is a clickable action that closes the menu on select.

Signature

Bridge.Context.Open(def)
string
The heading.
table[]
required
The items (also accepted under items).
function
Called when the context menu closes.

Item fields

string
required
The item text (also accepted as label).
string
A muted sub-line.
string
A leading icon.
boolean
Greys the item out and blocks selection.
function
Called when the item is chosen. The menu then closes.

Example

Both menus tint their selection highlight, icons, and toggles to the player’s theme accent. Set atlas:ui "ox" (or atlas:ui:menu / atlas:ui:context) to render the same calls through ox_lib instead.