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Use this page when you want the fastest working install. If you are setting up a production server or helping a customer, use the full Installation guide instead.

1. Place the resources

Put both folders inside your server resources folder:
resources/
  [ATLAS]/
    atlasBridge/
    atlasFishing/
Keep the names exactly atlasBridge and atlasFishing. Renaming either folder will block the resource from starting correctly.

2. Add the start order

Add this to server.cfg:
ensure atlasBridge
ensure atlasFishing
If you use external dependencies, start them before atlasBridge:
ensure ox_lib
ensure ox_inventory
ensure qbx_core

ensure atlasBridge
ensure atlasFishing

3. Install inventory items

Choose the item file that matches your inventory:
Copy the item definitions from:
atlasFishing/items/ox_inventory.lua
Paste them into:
ox_inventory/data/items.lua
Then copy item icons from one of these folders into your inventory image folder:
atlasFishing/items/icons/png
atlasFishing/items/icons/webp
Use PNG if your inventory expects PNG images. Use WebP only if your inventory UI supports WebP.

4. Confirm the NUI build exists

Make sure this file is present:
atlasFishing/web/dist/index.html
The supplies shop, boat shop, and minigames use this NUI build.

5. Restart and test

1

Restart the server

Start the server normally or refresh/restart the resources.
2

Watch the console

Fix any missing dependency, renamed resource, or item setup warnings before testing in game.
3

Go to the fisherman

The default location is configured in Config.ped.coords.
4

Buy supplies

Buy fishing_rod and at least one bait item.
5

Fish near water

Use the rod near water, select bait, complete the minigame, and sell the catch.

Default test checklist

  • Fisherman ped spawns.
  • Supplies shop opens.
  • Rod and bait purchase successfully.
  • Rod can be used near water.
  • Minigame opens and returns a result.
  • Catch item is granted.
  • Fish can be sold.
If any item fails, open Troubleshooting.